DARK
3Des Koala
Archetype:
Koala
ATK:
1100
DEF:
1800
View:
3693
FLIP: Inflict 400 damage to your opponent for each card in their hand.
Des Koala — Power Evaluation
Final Score: 47 ± 6 · Confidence: Medium
- Intrinsic: 48 · Deck: 47 · Meta: provisional
- Primary role: Utility · Secondary: Material body
Why it scores here
Des Koala converts the opponent's hand size into a one-shot 400-per-card burn when it flips, so its value is a finisher rather than a board or card-advantage engine. Its 1100 ATK and 1800 DEF earn nothing; the score comes from a modest 44-deck, 24-archetype footprint that confirms it is a practical, portable staple, and from its clean, cheap slot cost. The lack of combo evidence and of any searcher or negation route keeps accessibility and conversion moderate, and the score is capped by the absence of any recorded board or starter data.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | Played in 44 sampled decks averaging 2.27 copies, but no combo or searcher evidence shows how often it is actually reached in the opening hand (observed deck count; route inferred). |
| Combo & Conversion | 35 | Text-only inference: flip damage scales with opponent hand size but produces no board, so conversion is one-shot damage (inferred; combo data has zero boards). |
| Resource Economy | 30 | Pure flip damage with no draw, search, or recursion in the text, so no card advantage is generated (verified from card text). |
| Effect & Interaction | 10 | The effect deals damage to the opponent and does not negate, destroy, or restrict anything (verified from card text). |
| Material Utility | 45 | Plain Level 3 DARK Beast body with no Tuner text; usable as generic Level 3 material, but no combo stat confirms it (inferred from text). |
| Resilience & Flexibility | 40 | Stands as a 1800-DEF face-down body and is only useful once flipped, so interaction before the flip can blank it entirely (inferred from text). |
| Deck-Building Efficiency | 75 | Single-card slot with no garnet or lock, and copies up to 3 are routinely run across 24 archetypes (observed deck distribution). |
Calculation
Weight profile: Utility / no clear role (default), single role, no blend. Intrinsic ≈ 48, Deck ≈ 47, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Flip damage scales with opponent hand size, giving a late-game finisher
- Cheap, portable single slot that fits 24 archetypes
- Generic Level 3 DARK body usable as material
Weaknesses
- No board presence or card advantage
- No interaction or negation
- Only useful after it flips, so it is slow
Counters / choke points
- Monster removal or negation before the flip
- Opponent emptying their hand (reduces damage to zero)
Best use
Utility finisher / flip burn. Decks: Greed, Koala, Frog, Destiny HERO, Rose Dragon, Ojama, Solemn. Suggested copies: 2.
Evidence & gaps
- Verified: FLIP effect deals 400 damage per card in opponent's hand (card text); Level 3 DARK Beast, ATK 1100 / DEF 1800 (card data); Appears in 44 sampled decks across 24 archetypes (deck evidence)
- Observed: Average 2.27 copies per deck, distribution 1:7, 2:18, 3:19 (deck evidence); Top partners include Marshmallon and Ring of Destruction at 45-48% co-occurrence (deck evidence)
- Inferred: Flip burn is a late-game finisher rather than an early interaction piece (text reasoning); Usable as generic Level 3 material for Level 3 Xyz routes (text reasoning)
- Data gaps: no combos supplied, combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard), inclusion % unavailable no banlist token, assumed 3 copies (unlimited) no top-card ranking context






